On Tuesday, 5 January 2016 at 01:39:51 UTC, Temtaime wrote:
On Sunday, 3 January 2016 at 02:05:38 UTC, Walter Bright wrote:
On 1/2/2016 4:17 PM, Jack Stouffer wrote:
What is involved in catching C++ exceptions? Was this the hard part of the whole
thing?

DMD doesn't catch them yet. But C++ on Linux throws them in Dwarf format, so supporting that is the first step.

Useless work.
Almost nobody will throw exceptions from C++ code to D code.
Same old same old : Walter could fix regressions, but instead he found a new nice useless toy to play, and after that, it will be a cause of new regressions.

That's why D is always dead in the water.

That's a bit harsh!

Getting D to play nice with C++ is, I feel at least, one of the most important pieces of work to getting more D adoption. The vast amount of C++ libs out there that will be usable in the D sphere is immense (think Game engines!)

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