On Tuesday, 5 January 2016 at 11:21:48 UTC, Ola Fosheim Grøstad
wrote:
1. The core of game engine libraries don't use exceptions... So
the exception handling focus is misguided.
2. Modern performant C++ libraries use templating through and
through... D has not strategy for interfacing with these.
How are you going to solve that with D? D's C++ support will be
obsolete before it is finished.
I dont think there are plans for full C++ interoperability but
some interop is better than none. People wont be rewriting
millions of c++ code to D so interop is must, but supporting full
c++ 14 spec is just too much to ask. If you cant modify c++
library and it is using templates then you`ll have to stick to
c++.
Nope. Objective-C++ has full C++ support.
first time hearing about it