On Tuesday, 5 January 2016 at 11:21:48 UTC, Ola Fosheim Grøstad wrote:
1. The core of game engine libraries don't use exceptions... So the exception handling focus is misguided.

2. Modern performant C++ libraries use templating through and through... D has not strategy for interfacing with these.

How are you going to solve that with D? D's C++ support will be obsolete before it is finished.

I dont think there are plans for full C++ interoperability but some interop is better than none. People wont be rewriting millions of c++ code to D so interop is must, but supporting full c++ 14 spec is just too much to ask. If you cant modify c++ library and it is using templates then you`ll have to stick to c++.


Nope. Objective-C++ has full C++ support.

first time hearing about it

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