On Tue, 05 Jan 2016 12:27:12 +0000, Ola Fosheim Grøstad wrote: > I wonder what kind of programming people plan or _hope_ to use D for in > 2016?
I might rewrite my RSS reader in D (from C#). It's got some issues I haven't adequately been able to track down, and a rewrite might alleviate them. I might work more on my MUD in D. D's good for MUDs; AI is easier to write (and schedule) with fibers. Some of the networking code is, too. I've mostly switched from Python to D for small tasks. > What other languages do you think you will use or toy with in 2016 and > for what purpose? Unreal Blueprints and probably eventually C++, for use with the Unreal Engine. > What would it take for you to use D instead, or what changes would be > needed for you to move from language X to D? In order for me to use D more, I would need Unreal Engine bindings with editor and serialization integration, probably, and that's hard. Unreal uses annotations for this, which are macros that do nothing; you read the annotations by parsing the C++ source. If I could compile D to Javascript and had DOM bindings, I could rewrite my RSS reader's frontend in D.
