On Wednesday, 6 January 2016 at 22:18:48 UTC, deadalnix wrote:
Won't do the 160 bits case
Now that I think of it, wideint could be used as a base for fixed point and 160 bit integers, much like unsigned BigInt is implemented with signed BigInt (or perhaps it's the other way around).
I've tried with https://github.com/d-gamedev-team/gfm/blob/master/math/gfm/math/fixedpoint.d but it's limited.