qznc:

On Friday, 29 January 2016 at 09:00:52 UTC, qznc wrote:
D is a broader language and is applicable in more situations.
In many cases you don't care and don't want to care about memory management.

Learning to manage memory in Rust takes lot of time and practice, it's a bit painful. I am sometimes able to write working D code almost as quickly as Python code, but writing similar code in Rust takes me much more time.

So I think for both small script-like programs, and general application code (where code safety is not the most important thing), D wins over Rust.

D is also more flexible (higher order templates, better CTFE, unrestricted UFCS, etc), and you can port Python or C code to D faster than to Rust.

So I think Rust targets a smaller number of coding purposes compared to D. Rust could also replace the code you want to write in OcaML, like compiler-like programs (thanks to Rust enums and pattern matching).

Safety and correctness of the code are very important for me. Regarding safety & correctness I think there's this ordering:

Rust > D > C++14 > C

If you talk about correctness you think about Ada too. Rust code seems usually more succinct compared to Ada code. Ada is more mature and it has lot of small features missing from Rust/D, that help make the code more correct (like integer subsets, static invariants, stronger typing for array indexing, SPARK annotations to manage global mutables safely, and so on). I don't know if such safety features will be added to Rust, I am dubious.

In the C/Ada world you have language subsets like MISRA/SPARK that people use in high integrity system. I think Rust still lacks something like that.

Bye,
bearophile

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