On Monday, 15 February 2016 at 02:31:21 UTC, Rikki Cattermole wrote:
Are you interested in taking ownership of the more basic primitives?

Ownership as in "Only I can work on this."?
If so, no.

I have little to no experience with audio I/O, X11 or DirectX/Windows API. I'm just a somewhat quick learner, especially when learning something can help achieve my goals (in this case, being able to customize the software I use to create music).

Being "fully D" is not a priority to me, initially depending on SDL and later switching the low-level libraries to pure D implementations is totally fine.

Once I've learned more about the insides of audio software and the native APIs on multiple platforms, I might be able to contribute to said audio primitives. Until then, Ketmar seems a more suited candidate (already has a multi-channel sound engine, Follin[0] in the works (only on ALSA, though) ).

P.S. Thanks for your work on windowing and image handling, will be very useful once an actual GUI for the DAW is needed.

[0] http://repo.or.cz/iv.d.git/tree/refs/heads/master:/follin

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