== Quote from Sean Kelly ([email protected])'s article
> dsimcha Wrote:
> > 3.  This one is an order of magnitude less likely than the other two to
> > actually get implemented, at least by me, but how about thread-local
> > allocators so you can call malloc() without taking a lock?  I vaguely 
> > remember
> > Sean saying he was working on that a while back, but I never heard anything
> > about it again.  It's probably best to wait for shared to be implemented for
> > this so that unshared objects can also be collected w/o stopping the world,
> > but we should start at least discussing this now.
> I actually started working on this a while back and then set it aside to take
care of some other things.  I'm planning to revisit it once the concurrency 
model
is reasonably sorted out, since such a GC is pretty much useless until then 
anyway.

Does this mean that this has officially, for all practical purposes, been put 
off
until D3?

Reply via email to