== Quote from Andrei Alexandrescu ([email protected])'s article
> dsimcha wrote:
> > == Quote from Sean Kelly ([email protected])'s article
> >> dsimcha Wrote:
> >>> 3.  This one is an order of magnitude less likely than the other two to
> >>> actually get implemented, at least by me, but how about thread-local
> >>> allocators so you can call malloc() without taking a lock?  I vaguely 
> >>> remember
> >>> Sean saying he was working on that a while back, but I never heard 
> >>> anything
> >>> about it again.  It's probably best to wait for shared to be implemented 
> >>> for
> >>> this so that unshared objects can also be collected w/o stopping the 
> >>> world,
> >>> but we should start at least discussing this now.
> >> I actually started working on this a while back and then set it aside to 
> >> take
> > care of some other things.  I'm planning to revisit it once the concurrency 
> > model
> > is reasonably sorted out, since such a GC is pretty much useless until then
anyway.
> >
> > Does this mean that this has officially, for all practical purposes, been 
> > put off
> > until D3?
> Performance improvements are fortunately not tied to the language spec.
> Andrei

But the concurrency model is.

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