== Quote from Andrei Alexandrescu ([email protected])'s article > dsimcha wrote: > > == Quote from Sean Kelly ([email protected])'s article > >> dsimcha Wrote: > >>> 3. This one is an order of magnitude less likely than the other two to > >>> actually get implemented, at least by me, but how about thread-local > >>> allocators so you can call malloc() without taking a lock? I vaguely > >>> remember > >>> Sean saying he was working on that a while back, but I never heard > >>> anything > >>> about it again. It's probably best to wait for shared to be implemented > >>> for > >>> this so that unshared objects can also be collected w/o stopping the > >>> world, > >>> but we should start at least discussing this now. > >> I actually started working on this a while back and then set it aside to > >> take > > care of some other things. I'm planning to revisit it once the concurrency > > model > > is reasonably sorted out, since such a GC is pretty much useless until then anyway. > > > > Does this mean that this has officially, for all practical purposes, been > > put off > > until D3? > Performance improvements are fortunately not tied to the language spec. > Andrei
But the concurrency model is.
