On Tuesday, 10 May 2016 at 17:46:17 UTC, Vladimir Panteleev wrote:
Here is the situation, AIUI:

1. We allow users to provide their own Monitors, which hook into the synchronized(obj) statement.

2. These monitors' methods are unadorned (no nothrow/@nogc).

3. As a result, synchronized(obj) statements will not compile in nothrow/@nogc code, because we can't know that the Monitor implementation doesn't throw / use the GC.

4. As Matthias mentioned, fixing this was attempted before (by making the Monitor methods `nothrow`). However, this broke code (vibe.d specifically), as its implementation was actually not `nothrow`: https://issues.dlang.org/show_bug.cgi?id=11216

This is a problem e.g. in Druntime code, because it currently forces a lot of code that should be `nothrow` to not be annotated as such, even when the synchronization objects used use the standard D monitor implementation, which is actually `nothrow`.

So I guess the way forward here for the Druntime code is to abandon the synchronized() statement and use locks directly?

As far as I remember, the issue was not the design, but that it required a design change on Vibe.d's side.

See https://github.com/rejectedsoftware/vibe.d/pull/972#issuecomment-75714736 where Sonke mentions that "actually mutexes in vibe.d are never nothrow". However, since some of the internals of Vibe.d are now supported upstream, the problem might disappear in a foreseeable future.

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