On Saturday, 11 June 2016 at 17:18:59 UTC, Observer wrote:
On Saturday, 11 June 2016 at 09:23:55 UTC, Chris wrote:
However, with `DScript` I meant a new scripting language that can draw on the power of D, not necessarily a re-implementation of JS. Adam[1] and ketmar[2] have already worked on D based scripting languages. I wonder, if there is interest in creating a D-based (not `debased`) scripting language. D has features that are perfect for scripting or DS languages. Why not try something new? Having a child language might also help with D development in general, who knows.

I'm confused. I thought I read in TDPL (don't have it handy here
to check) that you could just slap a shebang line on a D program
and you then have a runnable script.  Or something very close to
that construction.  So don't we already have what want?

this way (she bang rdmd) is for turning a module into something like a shell script.

You cannot use it dynamically in an application e.g with binding to the application variables and to the applications functions (like LUA in game or JS in web browsers).

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