On Saturday, 11 June 2016 at 17:18:59 UTC, Observer wrote:
On Saturday, 11 June 2016 at 09:23:55 UTC, Chris wrote:
However, with `DScript` I meant a new scripting language that
can draw on the power of D, not necessarily a
re-implementation of JS. Adam[1] and ketmar[2] have already
worked on D based scripting languages. I wonder, if there is
interest in creating a D-based (not `debased`) scripting
language. D has features that are perfect for scripting or DS
languages. Why not try something new? Having a child language
might also help with D development in general, who knows.
I'm confused. I thought I read in TDPL (don't have it handy
here
to check) that you could just slap a shebang line on a D program
and you then have a runnable script. Or something very close to
that construction. So don't we already have what want?
this way (she bang rdmd) is for turning a module into something
like a shell script.
You cannot use it dynamically in an application e.g with binding
to the application variables and to the applications functions
(like LUA in game or JS in web browsers).