On Monday, 27 June 2016 at 15:16:19 UTC, Ola Fosheim Grøstad wrote:
On Monday, 27 June 2016 at 14:57:10 UTC, Patrick Schluter wrote:
I forgot. No it's not more readable, to the contrary. The issue is that normally { } introduces an indentation, which is always associated with some kind of branching. Adding an indentation just for the declaration of a variable is an inconsistency annoying to read. I had the case several times in the code I was transforming and it had me each time puzzled at where the loop or condition was.

I see your point, but I like to keep conditional clean. Usually the expression is long when I have to check an error code in C++. I don't think the following is easy on my eyes and it is not at all clear where the destructor is called:

if ( auto file = ::tool::filesystem::open("/path/to/somewhere/xx"); file != nullptr) {
   ...
}  else if(…) {
    ...
} else {
    ...
}

I think this is easier to read, and the location for the destruction is obvious:

{
auto file = ::tool::filesystem::open("/path/to/somewhere/xx");

    if ( file != nullptr ) {
       ...
    }  else if(…) {
       ...
    } else {
       ...
    }
}

In modern C++ one has to think about introducing scopes to gain control over where RAII is created and destructed.

Modern C++ is a train-wreck, I don't think we should consider D features around the flaws of another language.

Luckily we don't have to code with the worry of labyrinth like namespaces so deep and bloated that the language needs a special keyword to let the compiler know that the following blobby mass is a typename.

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