On Wednesday, 29 June 2016 at 16:38:07 UTC, Enamex wrote:
That's what I said. They're not in the C++17 spec but we won't be waiting for C++Next for them, hopefully.
Grafting a meaningful module system on top of a 40 years old language is full of pitfalls and making the wrong choice would be a disaster, so I would not expect to see it production in another 3+ years...
But I don't really have performance issues related to include files. It is more of an annoyance, but you can work around it by being careful about what you include and how you structure your files (break frequently shared stuff into separate files).
What I do like about where C++ is heading is that they have set up a study group for game programmers and low latency programming (SG14).
D should do the same. :-P
