On Sunday, 24 July 2016 at 15:48:22 UTC, lqjglkqjsg wrote:
On Sunday, 24 July 2016 at 15:33:24 UTC, solidstate1991 wrote:
After I started to get into a near usable state with my game
engine, which originally called as VDP-engine, now it's
renamed to Pixel Perfect (
https://github.com/ZILtoid1991/VDP-engine ), I was thinking on
creating some software synths, but I find the conventional
midi lacking in feature. After some research on the web, I
found Open Sound Control as a perfect candidate, however it's
not only lacks a standard namespace, but also barely supported.
On the other hand, I want to code something else besides my
engine (although I think I'll publish the Extendible Bitmap (a
bitmap file format capable of storing multiple images and
animations in a single file) as a separate library), etc. I
even thinking about creating an OSC file, similar to midi
files with its own editor. Or should I write a framework
instead with nice retro aesthetics? I already wrote one for my
engine, so I can have a nice windowing framework for the
engine's editor, although it lacks functionality and uses the
CPU for drawing.
The problem is that OSC is not used at all. People still use
MIDI. e.g all the master keyboards, drum pads, control
surfaces, etc. communicates in MIDI (unless this has changed
since I left in 2012).
Well the X32 mixer uses OSC. I actually started writing a little
program that would use MULTICAST to send all the live mixer data
to the network connected devices instead of resending it to each
device individually. Never finished it, but there's one
application for it.
https://github.com/marler8997/castosc
But OSC is definitely the second fiddle to MIDI :)