On Sunday, 24 July 2016 at 16:01:39 UTC, Jonathan Marler wrote:
On Sunday, 24 July 2016 at 15:48:22 UTC, lqjglkqjsg wrote:
On Sunday, 24 July 2016 at 15:33:24 UTC, solidstate1991 wrote:
After I started to get into a near usable state with my game
engine, which originally called as VDP-engine, now it's
renamed to Pixel Perfect (
https://github.com/ZILtoid1991/VDP-engine ), I was thinking
on creating some software synths, but I find the conventional
midi lacking in feature. After some research on the web, I
found Open Sound Control as a perfect candidate, however it's
not only lacks a standard namespace, but also barely
supported.
On the other hand, I want to code something else besides my
engine (although I think I'll publish the Extendible Bitmap
(a bitmap file format capable of storing multiple images and
animations in a single file) as a separate library), etc. I
even thinking about creating an OSC file, similar to midi
files with its own editor. Or should I write a framework
instead with nice retro aesthetics? I already wrote one for
my engine, so I can have a nice windowing framework for the
engine's editor, although it lacks functionality and uses the
CPU for drawing.
The problem is that OSC is not used at all. People still use
MIDI. e.g all the master keyboards, drum pads, control
surfaces, etc. communicates in MIDI (unless this has changed
since I left in 2012).
Well the X32 mixer uses OSC. I actually started writing a
little program that would use MULTICAST to send all the live
mixer data to the network connected devices instead of
resending it to each device individually. Never finished it,
but there's one application for it.
https://github.com/marler8997/castosc
But OSC is definitely the second fiddle to MIDI :)
And inside software ? The only one I remember for implementing
OSC was Reaktor. actually even the hosts didn't implement it.
MIDI can't die because people still use their old gears (and will
still...). I was myself using a Sy77 as master keyboard (so mid
90, no OSC), a Roland machine drum as sequencer and MIDI pads (so
mid 80, no OSC)...etc, I can say that so few people were using it
that i can even remember forum posts where people talked about
that, even almost a decade after, for example the guy who used
OSC in reaktor to send a character police to an event table that
was used to draw advanced text...mostly some experimental
bullshits.
That said MIDI has obvious/well known problems. For example for
certain parameters two CC must be used to get more accuracy. When
you think that softsynth parameters are usually stored in a 32
bit float (vs 1 byte for MIDI !).