On Sunday, 24 July 2016 at 23:14:37 UTC, bitwise wrote:
I don't understand what you mean, saying it's useless.
exactly that. in the end i can't mark any code @nogc except very trivial, where it doesn't matter at all (primitive getters and setters). in other code i ocasionally need to allocate or throw. so you have to ditch @nogc anyway.
and yes, i'm talking about engines that should maintain solid 60 FPS.
and for "safety nets" i prefer to use "-vgc" after i done some amount of work to see if i accidentally missed something.
