Thanks for the replies.

I tend to use a lot of float math (robotics and automation) so I almost always want float output in case of division. And once in a while I bump into this issue.

I am wondering what are the best ways to work around it.

    float c = a / b;     // a and b could be integers.

Some solutions:

    float c = cast!float(a) / b;
    float c = 1f * a / b;


Any less verbose ways to do it?

Another solution I am thinking is to write a user defined integer type with an overloaded division to return a float instead and use it everywhere in place of integers. I am curious how this will work out.


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