On Tuesday, 10 January 2017 at 14:32:29 UTC, Kevin wrote:
On Tuesday, 10 January 2017 at 04:34:24 UTC, Mike Parker wrote:
[...]
Thanks for info. I already did glGetError() above and below.
and it only from that code. At first I thought i put the wrong
type. I set success to 1 and let code go through and shader
work fine. The glGetShaderiv(program, GL_LINK_STATUS, &success)
check does not work. If you still think it opengl problem I
will take it there or maybe i made a simple mistake I can't see.
[...]
You are right. My simple mistake.
i use glGetShaderiv when I should have us glGetProgramiv.
Thanks for your help.