Here are some ways that D3 can be an improvement of D2:
-Final by default
-A standard library that is effective with or without garbage collection

100% OK about the optional garbage collector, but I have to totally disagree with you on the "final by default" approach.

The current design keeps the code open to extension, in a perfectly complementary way to UFCS.

They are both incredibly useful, and are part of what makes D2 perfectly work as a strongly-typed JavaScript-like scripting language.

(I just had another proof of that this morning, see my recent post.)

And dropping C++ compatibility is a complete non-sense IMHO.

If you want more people using D, its interoperability with C and C++ should instead be improved, so that D applications can quickly and easily use any C/C++ 3D/2D/VR/audio multimedia libraries for instance...

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