On Wednesday, 19 July 2017 at 20:23:18 UTC, Jonathan M Davis wrote:
On Wednesday, July 19, 2017 2:29:04 PM MDT Atila Neves via Digitalmars-d wrote:
On Tuesday, 18 July 2017 at 19:24:18 UTC, Jonathan M Davis wrote:
> On Tuesday, July 18, 2017 18:06:56 Atila Neves via
>> Except for a programmer explicitly and manually calling the >> destructor (in which case, don't), the destructor is only >> ever called by one thread.
>
> It could still be a problem if the struct has a member > variable that is a reference type, because then something > else could refer to that object, and if it's shared, then > you would need to protect it, and the operations that shared > prevents should still be prevented. For full-on value types, > it should be a non-issue though.
>
> - Jonathan M Davis

Mmm, I guess so. As Marco pointed out, it's a similar problem with immutable (because the compiler casts it away before calling the destructor).

Although I dare say that anybody writing code that depends on such locking and destruction when shared is unlikely to get it right in the first place.

Well, consider that something like a reference counted type would have to get this right. Now, a reference counted type that worled with shared would need to be written that way - simply slapping shared on such a smart pointer type isn't going to work - but it would then be really bad for the destructor to be treated as thread-local.

Not necessarily - the reference counted smart pointer doesn't have to be `shared` itself to have a `shared` payload. I'm not even entirely sure what the advantage of it being `shared` would be, or even what that would really mean.

The way `automem.RefCounted` works right now is by doing atomic reference count manipulations by using reflection to know if the payload is `shared`.

It really looks to me like having a thread-local dstructor for shared data is just begging for problems. It may work in the simple cases, but it'll fall apart in the more complicated ones, and I don't see how that's acceptable.

You've definitely made me wonder about complicated cases, but I'd argue that they'd be rare. Destructors are (bar manually calling them) run in one thread. I'm having trouble imagining a situation where two threads have references to a `shared` object/value that is going to be destroyed deterministically.


Only really basic types are going to work as shared without being specifically designed for it, so I'm inclined to think that it would be far better for the language to be changed so that it supports having both a shared and non-shared destructor rather than having shared objects work with non-shared destructors.

Perhaps.

Atila



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