On Tuesday, 5 September 2017 at 22:04:15 UTC, Jonathan M Davis
wrote:
Personally, the only times that I've done anything that
involved something like this have been for GUI programming, and
that usually involves mechanisms connected to the GUI toolkit.
If I were looking to do anything that involved sending messages
across threads, I'd be using std.concurrency, not std.signals,
and if I weren't specifically dealing with multiple threads, I
wouldn't see much point in the whole signals and slots thing.
I'd say signals are not for multithreading, especially if they
are for GUI.