On Wednesday, 6 September 2017 at 09:50:22 UTC, Kagamin wrote:
On Tuesday, 5 September 2017 at 22:04:15 UTC, Jonathan M Davis
wrote:
Personally, the only times that I've done anything that
involved something like this have been for GUI programming,
and that usually involves mechanisms connected to the GUI
toolkit. If I were looking to do anything that involved
sending messages across threads, I'd be using std.concurrency,
not std.signals, and if I weren't specifically dealing with
multiple threads, I wouldn't see much point in the whole
signals and slots thing.
I'd say signals are not for multithreading, especially if they
are for GUI.
Why do you think that boost library signals2 exist then?