On Thursday, 16 November 2017 at 23:03:41 UTC, solidstate1991 wrote:
On Wednesday, 15 November 2017 at 11:46:48 UTC, Joakim wrote:
[...]

I'm thinking on picking up some Android tablet for development purposes, would be good to port my game engine for mobile devices, probably have to resort for OpenGL for graphics acceleration instead of using CPU blitter, although that might work under NEON (currently I'm using SSE2).

Great! Let me know if you have any problem using ldc to compile for Android. One caveat, ldc only supports 32-bit ARM chips right now. I've been looking into making it work with 64-bit ARM, but I'm not sure exactly what that platform's doing for TLS and llvm will require some modification to make it work with D on AArch64. David has been working on linux/AArch64, you're welcome to chip into that effort if you like:

https://github.com/ldc-developers/ldc/issues/2153

On Friday, 17 November 2017 at 02:01:41 UTC, solidstate1991 wrote:
On Wednesday, 15 November 2017 at 04:34:09 UTC, Walter Bright wrote:
[...]

It's filled with Assembly code, and otherwise not very readable. Would need a lot of work, I don't think it would worth it. Let's hope that MS will allow us to distribute a linker alongside DMD.

If you want to help with that, I suggest you see what Go is doing and submit a PR for us to do the same:

http://forum.dlang.org/post/bwtknbuhnmadpspac...@forum.dlang.org

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