On Thursday, 8 February 2018 at 01:53:43 UTC, Walter Bright wrote:
On 2/7/2018 11:29 AM, Ralph Doncaster wrote:
I just did a quick check, and with DMD v2.078.1, the hexString template increases code size by ~300 bytes vs the hex literal. So yet one more reason to prefer the hex literals.

Indeed it does, and that is the result of a poor implementation of hexString. I've figured out how to fix that, and hope to make a PR for it shortly.

  https://issues.dlang.org/show_bug.cgi?id=18397

While the fix is a huge improvement, it doesn't match the code generated by the hex literals. hexString!"deadbeef" stores the null-terminated string in the data section of the object file, while x"deadbeef" only stores 4 bytes in the data section.

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