On Tuesday, 18 September 2018 at 18:04:19 UTC, Ecstatic Coder
wrote:
There will always be inherent differences between platforms,
because they are wildly different.
Right.
Technically the PS2 console, the GameCube and the Xbox console
were very different from each other, so I had no choice but to
implement low-level abstraction function (GetPhysicalPath()
etc) to make the file system classes work similarly across all
four systems.
Do the PS2, GameCube and Xbox filesystems all have identical file
path limits?
And, did any of the paths in your game exceed 260 characters in
length?
These comparisons are not helpful.