On 2010-02-14 18:12:45 -0500, Bill Baxter <[email protected]> said:

That's useful as a standalone:
   MeshTypes!(MyMeshT).VectorT
But also mixed into some class that deals with meshes
   class MeshManipulator(MeshT) {  mixin MeshTypes!(MeshT); ... }

Can't you use

        alias MeshTypes!(MyMeshT) this;

now with D2?


--
Michel Fortin
[email protected]
http://michelf.com/

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