On 2010-02-14 18:12:45 -0500, Bill Baxter <[email protected]> said:
That's useful as a standalone:
MeshTypes!(MyMeshT).VectorT
But also mixed into some class that deals with meshes
class MeshManipulator(MeshT) { mixin MeshTypes!(MeshT); ... }
Can't you use
alias MeshTypes!(MyMeshT) this;
now with D2?
--
Michel Fortin
[email protected]
http://michelf.com/
