div0:
> You can't easily or reasonably find the bits of the stack used by D
> code, so you can't scan the stack, and therefore you can't move any object.
> 
> Throw threading into the mix and your stacks get even more complicated.

Thank you for your explanation, I have to learn more. In two years I hope to 
start giving useful ideas :-)

Bye,
bearophile

Reply via email to