On Tue, 10 Aug 2010 11:44:06 -0400, Michel Fortin <[email protected]> wrote:

On 2010-08-10 11:12:32 -0400, "Steven Schveighoffer" <[email protected]> said:

On Tue, 10 Aug 2010 10:48:06 -0400, Michel Fortin <[email protected]> wrote:

On 2010-08-10 10:19:25 -0400, "Steven Schveighoffer" <[email protected]> said:

On Tue, 10 Aug 2010 10:11:21 -0400, Michel Fortin <[email protected]> wrote:

On 2010-08-10 08:11:21 -0400, "Steven Schveighoffer" <[email protected]> said:

Undefined, undefined, undefined :)
So we agree on that. That's exactly what I was trying to prove to Andrei. Using clear() can break program invariants, break the type system (immutable members) and so on, even though I admit it can be useful at times. **** So why give it a so innocuous-looking name such as "clear" !! ****
 I think that book has shipped.
That's not really an answer to the question. The answer I expected was more that it seemed innocuous at the time, even though now it appears more harmful. To me it's the C++ copy constructor all over again... Can we really not fix it before every one start using it? In other words, which is worse: having something in the book deprecated just a few months after publication? or having hundreds of programers using clear() thinking it is innocuous?
I guess I don't agree that it's badly named, or I don't really care what it's named. Clear sounds fine to me. I use clear to clear out the data in a collection, seems about the same.

But is using the collection after calling clear() undefined behaviour or not? Please make up your mind.

It's not the same function, just the same name. Though I can see how it might be confusing:

container.clear(); // ok to reuse container
clear(container); // not ok to reuse.

But hopefully syntax highlighting can help make this distinction. It was kind of nice that delete was a keyword, at least you couldn't confuse it with anything else.

Seriously, if you're using "clear" to mean "empty that collection" at some place and using "clear" to mean "wipe this object's data, I assert no one will use it anymore" at others, then you've conflated two totally different concepts. The first one is something pretty safe to do, the later requires a lot more care, especially since it can break the type system and bypasses protection attributes (immutable and private members are wiped out too).

Well, we have what we have. I don't think clear is such a bad name for either. The time to lobby for a different name is probably over, but that's up to Walter/Andrei. I don't really feel as strongly about the name as you do.

At the very least I'd like to have a way to disable it for certain classes (by throwing an exception when you try).
 Hm... do you have a good use case?

Catching bugs early. Calling clear() on any object you share through the D/Objective-C bridge will most likely result in a crash later if the Objective-C side still holds a reference to it somewhere, or if you try to use the object again. The bridge has some expectations about the lifetime of the objects it manages, you shouldn't be allowed to break those with an innocuous-looking function.

Again, clear doesn't scream out "use me on everything!" It's a dangerous function and should be treated as such. This seems solvable via documentation. I'd rather have a compile-time solution than a runtime solution if at all. Are Objective-C bindings structs or classes? If they are structs, we may be able to have clear obey some sort of enum, although that seems like an ugly solution.

Anyone who's learned C and C++ knows that you use the destruction method that matches with the construction method. This is kind of the same thing, you wouldn't expect someone to allocate an Objective-C resource via some non-D-standard function, and then use a D-standard function to deallocate. I think the programmer has a responsibility to obey the rules of allocation/deallocation.

I would assume the same applies to QtD. In fact, any program that wants to protect invariants that go beyond the scope of a single object might want to disable clear().

So not all objects should be clearable.

Sure, but the question is, do we care? Is it enough to just say "Don't clear these objects!" in the documentation?

-Steve

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