On 27-ott-10, at 18:59, Jonathan M Davis wrote:

On Wednesday, October 27, 2010 07:33:58 Fawzi Mohamed wrote:
An issue I encountered in D1 with invariant is using delete: I have a
method that deletes the current object, and obviously then any
invariant would fail.
It would be nice to have a way to disable invariant in that case.
In D2, as delete is not allowed anymore (if I got it correctly) this
is not a problem.

Except that calling a function on a deleted object would not be desirable, so having the invariant fail at that point would be a _good_ thing. If anything, you'd want _all_ function calls on a deleted object to fail invariant or no invariant, because none of them should be happening in the first place.

clear() in D2 does (or at least did - I don't know what it's current state is) put an object in its default state prior to any constructor call which would likely violate any invariant, which, on the whole, is a good thing as well. However, there was discussion of making a cleared object have a nuked vtbl which would be even better, since then all function calls on it would fail period.

- Jonathan M Davis
..except that clear (just like my dealloc methods) at their end will call the invariant...
*that* is what I was talking about,
:)
Fawzi

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