On Fri, Dec 31, 2010 at 4:08 PM, Andrei Alexandrescu < [email protected]> wrote:
> A discussion to which I think some of us could add value: > > > http://stackoverflow.com/questions/4516283/the-d-programming-language-for-game-development > > Andrei > Lambert's answer says the compilers are definitely not bug-free and all, but is it really that bad? In a medium-sized project, do the compiler bugs really get all too frequent or something, and if so, is it simple to find workarounds? Because I guess, quite frankly... if Derelict works, I have nearly no reason to keep doing C++. In fact, the ease of meta and generative programming in D makes me wonder if it's not much easier make the game engine in it. -- Atenciosamente / Sincerely, Guilherme ("n2liquid") Vieira
