Guilherme Vieira Wrote: > > Lambert's answer says the compilers are definitely not bug-free and all, but > is it really that bad? In a medium-sized project, do the compiler bugs > really get all too frequent or something, and if so, is it simple to find > workarounds? > > Because I guess, quite frankly... if Derelict works, I have nearly no reason > to keep doing C++. In fact, the ease of meta and generative programming in D > makes me wonder if it's not much easier make the game engine in it.
I think the gating issue is more with toolchain support than compiler bugs. VC6 was a terrible C++ compiler, but everyone used it anyway, partially because the IDE was excellent. Walter's had a good record of fixing reported show-stoppers in the next compiler release as well.
