Hello all, (there are a lot of posts here! Just getting to this one :) "Robert Clipsham" <[email protected]> wrote in message news:[email protected]... > Having seen a post by Peter Alexander (in Re: D for game development), > mentioning some of the issues he's hit I thought I'd post this. I've been > in his shoes (every other time I use D it seems), and feel I should ask - > who here uses D, and to what extent?
I first starting investigating D in Sep 2008. My day job is C++, and I tend to think in that. I also like Tcl, for rapid design. I figured a good test project for D would be a cycle based microarchitecture simulator (that was my last job). I've written several of them in C++. The first stage is an architectural model. I've made some progress on this (although I've been stalled a while), wc gives 2495 lines across 17 files. When it is more presentable, I will probably push it to github. An achitectural model can be 10,000 lines or more in C++. I think I am maybe halfway done - so I could be seeing a reduction of 50% similar to what others have reported. I use a really old version of gdc/phobos for D1 on Windows (although I will probably use dmd on Linux). I went with gdc because I need to link with a Tcl COFF lib on Windows. I'm interested in D2, but at the time it wasn't an option. I use an incremental build with Makefiles. Hope that helps, Ned
