On Sunday 13 February 2011 21:59:58 Simen kjaeraas wrote: > Robert Clipsham <[email protected]> wrote: > > Having seen a post by Peter Alexander (in Re: D for game development), > > mentioning some of the issues he's hit I thought I'd post this. I've > > been in his shoes (every other time I use D it seems), and feel I should > > ask - who here uses D, and to what extent? > > > > I'm mostly interested in those of you with 1000 Line plus projects in D, > > as that's when I've found I start hitting issues. > > > > Just to clarify, for those D purists among you... I'm not trolling, just > > curious (I wouldn't normally have asked, but now I know I'm not paranoid > > and the only one having problems, I thought I'd ask). > > Having just landed a new job, I can now say that I will be using D in that > job (but aren't using it yet).
Lucky dog! I think that most of my co-workers have come to the conclusion that I'm a D-nut and might try it out at some point but aren't in a hurry to do so. Regardless, as long as the linker issues on Windows persist, I'm not going to be able to use D at work. We have to be able to link with C and/or C++ code built by Microsoft's compiler. Also, as long as pretty much _any_ bugs that you're likely to run into exist with the compiler, I'm going to be hard-pressed to convince them that switching any of our stuff to D would be worth it. So, I don't stand any chance of using D at work anytime soon. I think that some of my co-workers would be open to it if pretty much all of the major implementation issues of dmd and the Windows linker were fixed, but until then, I can only dream... A much more likely scenario would be to get to start using C++0x (which would be a definite improvement), but even that is likely at least a couple of years off. So, good luck with the new job! I envy you... - Jonathan M Davis
