On 4/3/2011 6:35 PM, Emil Madsen wrote:
This about image processing, got me thinking, hows the shader support for D currently? - Interfaceable though C? Because for image processing, thats def. the way to go, at least in my opinion, that is if you want acceptable processing speeds.And a more specific question; say one wants to blur a picture with Gaussian blur, how would D ranges deal with the 2d array?
GL Shaders are perfectly usable via Derelict. I use them in Yage (yage3d.net).
