On 4/3/2011 6:35 PM, Emil Madsen wrote:
This about image processing, got me thinking, hows the shader support
for D currently? - Interfaceable though C?
Because for image processing, thats def. the way to go, at least in my
opinion, that is if you want acceptable processing speeds.

And a more specific question; say one wants to blur a picture
with Gaussian blur, how would D ranges deal with the 2d array?

GL Shaders are perfectly usable via Derelict. I use them in Yage (yage3d.net).

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