On 7 April 2011 17:55, Eric Poggel (JoeCoder) <[email protected]>wrote:
> On 4/3/2011 6:35 PM, Emil Madsen wrote: > >> This about image processing, got me thinking, hows the shader support >> for D currently? - Interfaceable though C? >> Because for image processing, thats def. the way to go, at least in my >> opinion, that is if you want acceptable processing speeds. >> >> And a more specific question; say one wants to blur a picture >> with Gaussian blur, how would D ranges deal with the 2d array? >> > > GL Shaders are perfectly usable via Derelict. I use them in Yage ( > yage3d.net). > Thats nice :) - I have to spend some time with it then :D -- // Yours sincerely // Emil 'Skeen' Madsen
