On 2011-06-21 09:24:29 -0400, so <[email protected]> said:
On Tue, 21 Jun 2011 15:25:40 +0300, Michel Fortin
<[email protected]> wrote:
Actually, this should be the equivalent:
import std.algorithm;
S tmp;
arr ~= move(tmp);
While there is no doubt that 'moving' a struct can often be used as an
optimization without changing the semantics, if you want the @disabled
attribute to be useful on the postblit constructor then the language
needs to define when its semantics require 'moving' data and whey then
require 'copying' data, it can't let that only to the choice of the
optimizer.
Things might be clearer if we had a move operator, but instead we have
a 'move' function. There is only one case where I think we can assume
to have move semantics: when a temporary (a rvalue) is assigned to
somewhere. That's also all that's needed for the 'move' function to
work. And that is broken currently when it comes to array appending.
It should be something else because move(tmp) in std.algorithm takes by
reference and returns by value by actually moving it, because of the
value semantics in D, that the ability to differentiate value from
reference it doesn't need any other syntax because this is much better.
I think it is pretty neat, yet i still have some trouble understanding
its effect here.
S tmp;
arr ~= move(tmp); // would make an unnecessary copy.
Move should do some kind of a magic there and treat its argument like a
value, and return it.
Actually, no copy is needed. Move takes the argument by ref so it can
obliterates it. Obliteration consists of replacing its bytes with those
in S.init. That way if you have a smart pointer, it gets returned
without having to update the reference count (since the source's
content has been destroyed). It was effectively be moved, not copied.
Note 1: Currently 'move' obliterates the source only if the type has a
destructor or a postblit. I think it should always do it, but without
inlining that might be a performance bottleneck.
Note 2: Making move efficient in the case of appending might require a
total rework of how the compiler interacts with the runtime. And I
don't think you can optimize away all blitting unless the move function
was treated specially by the compiler (or became a special operator).
--
Michel Fortin
[email protected]
http://michelf.com/