Am 29.06.2011 17:52, schrieb Sean Kelly:
I really want to fix this--the current patch is frustrating to deal with--but I 
don't have the time yet.

Sent from my iPhone

On Jun 29, 2011, at 12:40 AM, "Daniel Murphy"<yebbl...@nospamgmail.com>  wrote:

"Benjamin Thaut"<c...@benjamin-thaut.de>  wrote in message
news:iud7qf$16jf$1...@digitalmars.com...
I just build dmd, druntime and phobos fromt the latest git revision (as
druntime does not build with dmd 2.053). The game does build with it, but
as soon as it starts a exception gets thrown in the GC which does not get
cought by any of my catch blocks.
Maybe I did something wrong building dmd, is there a guide somewhere?


Recent changes have made allocating memory from the GC while a collection is
running (eg inside a class destructor) throw an exception.  Is it possible
your code is doing this?


If I manually merge your fix into the thread.d of the 2.053 runtime (change m to __gshared in slock) the issue still exsits. After a while the game will stop with "unable to load thread context". When compiling with the current git revision, it no longer throws this exception but enters _on_out_of_memory and throws a exception from there (although I don't know where the call is coming from because the debugger can't fully resolve the stack). I'm pretty shure though that I'm not out of memory when this happens (windowns task manager shows that there is 1 gig of memory free), and I also checked all desturctors to not allocate memory. So I don't have any clue where that could be coming from.
The out of memory exception occurs during a full collect.

--
Kind Regards
Benjamin Thaut

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