On Jun 29, 2011, at 10:00 AM, Benjamin Thaut wrote: > Am 29.06.2011 17:52, schrieb Sean Kelly: >> I really want to fix this--the current patch is frustrating to deal >> with--but I don't have the time yet. >> >> Sent from my iPhone >> >> On Jun 29, 2011, at 12:40 AM, "Daniel Murphy"<yebbl...@nospamgmail.com> >> wrote: >> >>> "Benjamin Thaut"<c...@benjamin-thaut.de> wrote in message >>> news:iud7qf$16jf$1...@digitalmars.com... >>>> I just build dmd, druntime and phobos fromt the latest git revision (as >>>> druntime does not build with dmd 2.053). The game does build with it, but >>>> as soon as it starts a exception gets thrown in the GC which does not get >>>> cought by any of my catch blocks. >>>> Maybe I did something wrong building dmd, is there a guide somewhere? >>>> >>> >>> Recent changes have made allocating memory from the GC while a collection is >>> running (eg inside a class destructor) throw an exception. Is it possible >>> your code is doing this? >>> >>> > If I manually merge your fix into the thread.d of the 2.053 runtime (change m > to __gshared in slock) the issue still exsits. After a while the game will > stop with "unable to load thread context".
It seems like there may some weirdness with GetThreadContext. See for example: http://stackoverflow.com/questions/3444190/windows-suspendthread-doesnt-getthreadcontext-fails I'd have to do more digging to see what to try. > When compiling with the current git revision, it no longer throws this > exception but enters _on_out_of_memory and throws a exception from there > (although I don't know where the call is coming from because the debugger > can't fully resolve the stack). I'm pretty shure though that I'm not out of > memory when this happens (windowns task manager shows that there is 1 gig of > memory free), and I also checked all desturctors to not allocate memory. So I > don't have any clue where that could be coming from. > The out of memory exception occurs during a full collect. That part is definitely related to the "throw OOME when a finalizer accesses the GC during a collection." I plan to fix this, but it isn't trivial in the current GC and I'm revisiting using Leandro's GC instead. I'm also going to be out of touch for a while, so I likely won't get it done soon.