Regan Heath:

> As is beating the Java performance for minecraft, but to a lesser degree.   
> Matching the C/C++ Doom3 would definitely be more impressive, especially  
> if we can then say we reduced the LOC too :p

It's better to discover the scaling problems of the D GC with an open source 
video game than with a commercial project. And currently Minecraft is hotter 
than Doom, so it probably gives better return of investment regarding number of 
persons that will be interested. So I agree that a Dinecraft is a bit better 
idea.

But today it's not hard to translate Java-OracleVM programs to D and find that 
once compiled with DMD they are are slower than before (to avoid this you need 
to care for performance). I suggest to perform a 1:1 port of the Java code, 
write tests, benchmark and profile the program, fork the code to keep a working 
and clean root version, and then slowly optimize the derived version keeping 
the tests "green".

Bye,
bearophile

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