On Sat, 26 Nov 2011 21:04:28 -0000, Paulo Pinto <[email protected]> wrote:

Am 25.11.2011 00:33, schrieb Somedude:
Le 25/11/2011 00:14, Andrej Mitrovic a écrit :
I remember reading this ages ago:
http://fabiensanglard.net/quakeSource/index.php

Besides there has already been a FPS written in D, and that hasn't had
much effect on the gaming community either.

The gamming community has actually been moving to Java and C# in
what concerns workflow tools and server side code, while leaving the game engine core features in C/C++/Assembly.

Not sure if D would still make have an impact there.

As you could use D for both aspects I think that would be an advantage in code sharing, and developer training etc.

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