A great IDE is essential for D to really succeed.

Visual D is a solid start but it isn't really usable for a large project yet.

- The debugging experience is funky, it can't seem to see many variables
-  hovering over variables generally doesn't show anything useful
-  hitting . doesn't pop up possible members
-  very limited syntax highlighting

D might have simplified C++ syntax, but it is still quite complex, not having an IDE that supports the type of things that Visual Studio supports is just painful-- I doubt D has any chance in the game industry without much better VS support.

Aside from C++ I also use Lua quite often and even in a light weight scripting language like Lua I much prefer an IDE(Decoda--Manu it works with embedded scripts btw).


Reply via email to