On 07-01-2012 19:43, Froglegs wrote:
A great IDE is essential for D to really succeed.
Visual D is a solid start but it isn't really usable for a large project
yet.
- The debugging experience is funky, it can't seem to see many variables
- hovering over variables generally doesn't show anything useful
- hitting . doesn't pop up possible members
- very limited syntax highlighting
I strongly disagree. Visual D's syntax highlighting is currently the
best available across all D editors, including Vim, Mono-D, Geany,
KDevelop, etc.
D might have simplified C++ syntax, but it is still quite complex, not
having an IDE that supports the type of things that Visual Studio
supports is just painful-- I doubt D has any chance in the game industry
without much better VS support.
Aside from C++ I also use Lua quite often and even in a light weight
scripting language like Lua I much prefer an IDE(Decoda--Manu it works
with embedded scripts btw).
--
- Alex