On 15 January 2012 09:20, Sean Cavanaugh <[email protected]> wrote:
> On 1/13/2012 7:38 AM, Manu wrote: > >> On 13 January 2012 08:34, Norbert Nemec <[email protected] >> <mailto:Norbert@nemec-online.**de <[email protected]>>> wrote: >> >> >> This has already been concluded some days back, the language has a quite >> of types, just like GCC. >> > > So I would definitely like to help out on the SIMD stuff in some way, as I > have a lot of experience using SIMD math to speed up the games I work on. > I've got a vectorized set of transcendetal (currently in the form of > MSVC++ intrinics) functions for float and double that would be a good start > if anyone is interested. Beyond that I just want to help 'make it right' > because its a topic I care alot about, and is my personal biggest gripe > with the langauge at the moment. > > I also have experience with VMX as they two are not exactly the same, it > definitely would help to avoid making the code too intel-centric (though > typically the VMX is the more flexible design as it can do dynamic > shuffling based on the contents of the vector registers etc) > I too have a long history with VMX, CELL SPU, ARMs VFP/NEON, and others (PSP's VFPU, PS2s VU, SH4), and SSE of course, and writing the efficient libraries that take all hardwares into consideration. We should compare notes, are you on IRC? :)
