"SomeDude" <[email protected]> wrote in message 
news:[email protected]...
> On Saturday, 28 April 2012 at 09:12:23 UTC, SomeDude wrote:
>>
>> Real time guarantees on a GC is not something we are going to offer 
>> anytime soon anyway. While a minimal library, loosely based on the C 
>> standard library, with some more bells and whistles that could be 
>> borrowed from Phobos, this is a goal that is achievable in a foreseeable 
>> future. And both game developers and embedded programmers would be 
>> interested.
>
> Note that Kenta Cho, who wrote fast games in D1,

Actually, I think it was pre-D1.

(They were fantastic games, too.)

> used this approach, and it worked very well for him.

Interesting, I had wondered about that. I never dug quite that deep into the 
code, so I never knew he had done it that way.


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