"SomeDude" <[email protected]> wrote in message news:[email protected]... > On Saturday, 28 April 2012 at 09:12:23 UTC, SomeDude wrote: >> >> Real time guarantees on a GC is not something we are going to offer >> anytime soon anyway. While a minimal library, loosely based on the C >> standard library, with some more bells and whistles that could be >> borrowed from Phobos, this is a goal that is achievable in a foreseeable >> future. And both game developers and embedded programmers would be >> interested. > > Note that Kenta Cho, who wrote fast games in D1,
Actually, I think it was pre-D1. (They were fantastic games, too.) > used this approach, and it worked very well for him. Interesting, I had wondered about that. I never dug quite that deep into the code, so I never knew he had done it that way.
