On Wednesday, 25 July 2012 at 08:06:23 UTC, Nick Sabalausky wrote:
Yea, my understanding is that full-build times measured in days are (or used to be, don't know if they still are) also typical of high-budget
C++-based videogames.

You must be thinking of full data rebuilds, not code recompiles.

There's no way a game could take over a day to compile and still produce an executable that would fit on a console.

Several minutes is more typical. Maybe up to 30 minutes in bad cases.

Reply via email to