On Wed, 25 Jul 2012 23:20:04 +0200 "Peter Alexander" <[email protected]> wrote:
> On Wednesday, 25 July 2012 at 08:06:23 UTC, Nick Sabalausky wrote: > > Yea, my understanding is that full-build times measured in days > > are (or > > used to be, don't know if they still are) also typical of > > high-budget > > C++-based videogames. > > You must be thinking of full data rebuilds, not code recompiles. > > There's no way a game could take over a day to compile and still > produce an executable that would fit on a console. > > Several minutes is more typical. Maybe up to 30 minutes in bad > cases. Yea, you're probably right. I meant "full project", which almost certainly involves going through gigabytes of assets.
