To me, the first big failure of D to implement functional style is to not have first class functions. You get a function using & operator. But does it really make sense ? See code below :

void foo(){}
void bar(void function() buzz) {}

void main() { bar(foo); } // This will execute foo, and so fail. Functions are not first class objects.

void main() {
    auto bar = &foo;
    foo(); // Do something.
    bar(); // Do the same thing.
    auto buzz = &bar;
    (*buzz)(); // Do the same thing.
}

Functions don't behave the same way is they are variables or declared in the source code.

Worse, foo was before a function call. Now it isn't anymore. foo, as a expression have a different meaning depending on what is done on it. It would become very confusing if foo return a reference, so it is an lvalue and & is a valid operation on the function call.

As D don't enforce purity like functional programing does, it can't be up to the compiler to decide when does the function get executed.

Then come UFCS. UFCS allow for function calls with parameters. It is still inconsistent.

void foo(T)(T t) {}

a.foo; // foo is called with a as argument.
&a.foo; // error : not an lvalue

Now let imagine that foo is a member function of a, &a.foo become a delegate. a.foo is still a function call. This is still quite inconsistent.

Implementing all this is almost impossible when you add @property into the already messy situation. Additionally, the current implement fails to provide the basics of functional programing, and break several abstraction provided by other languages features. C++ has proven that bad association of good language features lead to serious problems.

This require to be formalized in some way and not based on dmd's implementation. Inevitably, the process will lead to code breakage (adding or removing some ()/&).

Reading the @property thread, it seems that most people want to keep dmd's current behavior. Because code rely on it. This make sense, but if dmd's implement is the only goal, it means that other compiler are only to be reverse engineering dmd's behavior, and are guaranteed to lag behind. Considering this, I seriously wonder if it make sense to even try to follow dmd's behavior and decide whatever seems the right one when writing a D compiler, which will result in community split, or no alternative compiler produced for D.

I also have some proposal to fix thing, even some that would allow a.map!(...).array() to still be available. But inevitably, some other construct will broke. At this point, what matter isn't really what solution is adopted, but do we still want to be dependent on dmd implementation for D features.

I'm not sure if I understand your point perfectly, but I definitely feel that the way D handles optional parens is awful. The other day I noticed that the following is a syntax error (DMD 2.059):

class A { void B() {} }
auto a = new A().B();
// ^ semicolon expected following auto declaration, not '.'

Even without silly errors like this, optional parenthesis create ambiguities, and ambiguities are bad. Maybe there is a sane way for parenthesis to be optional, but the way I've seen D behaving is *bizarre*.

The compiler should *expect* parenthesis, and only assume that the parenthesis are missing if it's the only way to compile without an immediate error. So for example, - if foo is a non-@property function that returns another function, foo() must invoke foo itself and never the function that foo returns. - if I say "&foo" where foo is a non-@property function, it should always take the address of the function, never take the address of the return value. - The rules shouldn't change if you replace "foo" with a complex expression like "x.y[z]" or "new Module.ClassName".

Reply via email to