I used this in a small unit library (partially accessible on github),
to obtain code like:

auto distance = 100.km;
auto speed = 130.km/h; // division works, too.

auto timeToDestination = (distance/speed).hour; // distance/speed
gives seconds =>  transformed in hours.

It was a nice exercise in using UFCS and mixins to create your own
unit library (not only IS, but ay kind of unit library).

And, you know what? I *never* used it after coding it. These examples are cute, they make for nice blog posts for F#, but the real-world usage is dubious to me (I know they were space-programs crashes)

I quite like the implicit message in units: use the type system to help you catch errors are compile-time. Add to that a nice syntax and a showcase for D's generational capabilities and it's quite nice.

But, to my eyes, it's but a toy.

I wouldn't read too much into it. You're a library author, not (I assume) a scientific computing guy. So beyond playing with a few examples, your work on this library is done - you wouldn't be a client of it for the simple reason you don't intensively work with kilometers, speeds, dollars, and such. It's possible that a good and usable library of units could add value to a category of users.

IMO, you don't need to be a scientific computing guy to find unit checking useful, since almost any number conceptually has a unit on it. I would ask any programmer, how often do you accidentally use a measurement of 'bytes' where 'dwords' were expected, or use a variable as an array index when it was actually something totally different?

However, unit checking cannot be done satisfactorially in a library; it has two main problems when provided that way: 1. It's too bulky (too much syntax required, as units have to be spelled out constantly) 2. Values with traditionally-typed units don't interoperate with existing libraries, including very simple functions such as

int abs(int x) { return x > 0 ? x : -x; }
int square(int x) { return x*x; }

You can define an inplicit conversion from e.g. 'Unit!"pixels"' to 'int' but then you'll need to manually cast it back, and the compiler can't check your cast to make sure it's correct.

IMO, solving these two problems requires a parallel type system to infer unit relationships automatically, either with direct language support, or a separate analysis tool that uses the compiler as a service (currently not possible with D).

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