On Monday, 24 September 2012 at 17:47:33 UTC, David Piepgrass wrote:
However, unit checking cannot be done satisfactorially in a library; it has two main problems when provided that way: 1. It's too bulky (too much syntax required, as units have to be spelled out constantly) 2. Values with traditionally-typed units don't interoperate with existing libraries, including very simple functions such as

int abs(int x) { return x > 0 ? x : -x; }
int square(int x) { return x*x; }

You can define an inplicit conversion from e.g. 'Unit!"pixels"' to 'int' but then you'll need to manually cast it back, and the compiler can't check your cast to make sure it's correct.

IMO, solving these two problems requires a parallel type system to infer unit relationships automatically, either with direct language support, or a separate analysis tool that uses the compiler as a service (currently not possible with D).

+1

You can partially solve the function arg/return value problem by making those functions templates but:

(a) This doesn't help you with existing functions (e.g. trig function in std.math)
(b) It stops those functions from being virtual.
(c) Generally makes the functions more difficult to work with (no common type, horrible compilation errors)

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