On 16 October 2012 12:50, Jacob Carlborg <[email protected]> wrote: > On 2012-10-15 13:52, Manu wrote: > >> We did a 48hr game jam at work this past weekend. >> We decided to do our entry in D, to further prove that D was a viable >> and productive solution for real-world game dev. >> >> Here's our entry, for those interested. >> It has only been built/tested in Windows using VS2010, but it should >> theoretically work on Linux and consoles as well (but the build scripts >> aren't setup to do it automatically). >> If there is interest, I will create the build scripts, and test on Linux. >> >> https://github.com/**RemedyGameJam/stache/wiki<https://github.com/RemedyGameJam/stache/wiki> >> > > When using git submodules the recommended way of cloning is to use "git > clone --recursive".
Ah, well. Allegedly I'm still rather a git noob. I'll update that, although the following steps still stand. I didn't have any luck making the subrepos default to a particular branch. (It worked once, but I couldn't see why, and then it stopped working)
