On 18 October 2012 22:26, Jacob Carlborg <[email protected]> wrote: > On 2012-10-17 16:14, Manu wrote: > > Okay, awesome. Cheers. >> I got it running on Linux-x64 last night, so I think that's the only >> thing holding OSX back. >> > > Ok, I have a fully working window, which behaves properly and receives > events. In addition to that I have an application menu with the standard > items and a dock icon. This is all running completely separate. > > No I would need some help to integrate this back in the game engine. > > This is the latest error I have when compiling: > > In file included from ../Source/MFFont.cpp:5: > In file included from ../Source/MFTexture_Internal.**h:7: > In file included from ../Source/../Source/Drivers/**OpenGL/MFOpenGL.h:46: > ../Source/../Source/Drivers/**OpenGL/glew/glxew.h:97:10: fatal error: > 'X11/Xlib.h' file not found > #include <X11/Xlib.h> > ^ > 12 warnings and 1 error generated. > make[1]: *** [../Build/Release/Fuji/MFFont.**o] Error 1 > make: *** [Fuji] Error 2 > > Either "glxew.h" shouldn't be used or it's need to have a Mac OS X version.
Ah yes, what do the OSX OpenGL libs look like? GLX is only a very thin front end on a fairly conventional OpenGL. It's only a couple of functions that would be replaced by some mac variant I expect. I'll come on IRC in 5 minutes or so.
